Seven Judgments
- Mountain of Imprisonment
- Late
- Story
- 2 phases
- Difficulty 5/5
Seven Judgments is a story encounter in Mountain of Imprisonment, fought during the late stretch of Phantom Blade Zero. It drops no weapon, so the reward is the route it opens rather than the loot.
At a glance
| Region | Mountain of Imprisonment |
|---|---|
| Progression | Late |
| Type | Story |
| Phases | 2 |
| Drops | No weapon or Phantom Edge |
| Difficulty | 5 / 5 |
What this fight tests
Multi-target management. Elite swordsmen in a Big Dipper formation, with a marionette transformation in the second phase.
How to beat Seven Judgments
- Kill order and revive priority beat raw damage. Decide who dies first before the fight starts.
- The formation is the mechanic. Breaking it — pulling one member out of position — is worth more than any single punish.
- Phase two transforms the survivors into a marionette. Re-plan at the transition instead of continuing the phase-one route.
The loop underneath all of it is the same one every boss uses: parry the blue flash, Ghoststep the red one, drain Sha-Chi, then punish the stagger with Power Surge. Phase transitions are invulnerable — heal and reposition instead of swinging into them. And dying in a later phase restarts you at that phase, not at the beginning, so you can throw attempts at the hard half.
The mistake most players make
Treating it as seven duels. It is one fight with seven bodies, and the formation is what kills you.
Where Seven Judgments sits in the roster
There are at least 50 bosses across six regions, many of them optional. This one is part of the Mountain of Imprisonment block.
- Huangxing
- Wan-Jun the Great Hammer — drops Bashpole
- Red Wraith
- Commander Cleave
- Iron Butcher