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Phantom Blade Zero PC System Requirements

Short answer: you need an SSD, 16 GB of RAM and a GTX 1660 / RX 5500 XT to hit 1080p30 with upscaling, or an RTX 3060 Ti / RX 6700 XT for 1440p60. Plan for 145 GB installed — and 300 GB free if you pre-load on Steam. Every published target assumes DLSS, FSR or XeSS is switched on.

The four official tiers

TierTargetCPUGPURAM
Minimum 1080p / 30 FPS (upscaling on) Intel Core i7-8700K / AMD Ryzen 5 3600 GeForce GTX 1660 6 GB / Radeon RX 5500 XT 8 GB 16 GB
Recommended 1440p / 60 FPS (upscaling on) Intel Core i5-10600K / AMD Ryzen 5 5600X GeForce RTX 3060 Ti 8 GB / Radeon RX 6700 XT 12 GB 16 GB
Ray tracing 1080p / 60 FPS with RT Modern 6-core or better GeForce RTX 5060 8 GB class 16 GB
Path tracing 4K / 60 FPS with PT High-end (Ryzen 7 / Core i7 recent) GeForce RTX 5080 16 GB or above 32 GB recommended

Storage is non-negotiable across all four tiers: S-GAME lists an SSD as a requirement, not a recommendation. Windows 10 or 11 64-bit and DirectX 12 are the other fixed baselines.

Storage: the number people get wrong

Installed size (PC)~145 GB
Free space needed to pre-load~300 GB — the download cache and unpacked files coexist until launch, then the cache is released
Installed size (PS5)134.857 GB
Day-one patch~5 GB, improving ray-tracing and path-tracing performance

The 300 GB figure is the one that catches people out at pre-load. If your drive only has 150 GB free, the download will stall even though the final install is half that size. Install on an SSD — UE5 streaming on a mechanical drive produces visible hitching, and the game's shader compilation is heavy enough that it is already the biggest first-launch complaint.

What “minimum” actually buys you

The minimum tier is a 1080p/30 target with upscaling enabled. On a GTX 1660 at native 1080p you will not hold 30 fps, and the game's frame pacing gets rough below that. Independent testing of older cards puts a GTX 1060 at roughly 44–54 fps at 1080p Low with FSR Quality — playable, but outside the supported configuration and visibly soft.

If you are on a 3060 Ti-class GPU, expect to run the recommended tier with DLSS Quality and mostly high settings. The best settings page covers which options cost the most frames; the benchmark page has measured numbers per GPU tier.

Ray tracing and path tracing

Two separate optional tiers sit above the recommended spec. Hardware ray tracing (reflections, shadows, caustics) starts around an RTX 5060 at 1080p60. Full path tracing is a different order of cost: at 4K it needs an RTX 5080 and upscaling plus frame generation to stay near 60, and even an RTX 5090 with a 9950X3D does not hold 60 fps everywhere with PT on. If you are path-tracing, budget for DLSS Quality and Multi Frame Generation, and expect to turn motion blur off.

Denuvo and shader compilation

The Steam and Epic builds ship with Denuvo anti-tamper, which requires a one-time online activation and adds a small amount of CPU work. More noticeable at launch: first-run shader compilation produced loading waits of roughly 13–30 minutes for some players. That is a one-time cost per driver or game patch — after it completes, the game runs normally.

Frequently asked questions

Can I run Phantom Blade Zero on my PC?
Check three things: an SSD, 16 GB of RAM, and a GPU at or above a GTX 1660 6 GB or RX 5500 XT 8 GB. That combination targets 1080p30 with upscaling. For 1440p60 you want an RTX 3060 Ti or RX 6700 XT.
How much storage does Phantom Blade Zero need?
About 145 GB installed on PC and 134.9 GB on PS5. Steam pre-load needs roughly 300 GB free because temporary unpack files sit alongside the game until launch.
Is an SSD required?
Yes. S-GAME lists an SSD as a requirement on both minimum and recommended tiers. A mechanical drive causes streaming hitching in this Unreal Engine 5 build.
Will a GTX 1060 run Phantom Blade Zero?
It runs, unofficially. Testing shows roughly 44–54 fps at 1080p Low with FSR Quality — below the supported spec and visibly soft, but playable if that is what you have.
Does the PC version use Denuvo?
Yes, Denuvo anti-tamper is listed on both the Steam and Epic store pages, with a one-time online activation. The performance cost is small on a modern CPU.
Why does the first launch take so long?
Shader compilation. At launch players reported 13–30 minute waits on first boot or after a driver update. It is a one-time process; later launches are normal.

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